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Monday, February 7, 2011
Kuldotha Red: Post Beseiged
Main Deck
Creatures:
4 Goblin Bushwhacker
4 Goblin Guide
4 Memnite
4 Ornithopter
4 Signal Pest
2 Goblin Wardriver
Spells:
3 Chimeric Mass
4 Devastating Summons
1 Flayer Husk
4 Kuldotha Rebirth
2 Lightning Bolt
4 Mox Opal
Lands:
4 Contested War Zone
16 Mountain
All the artifacts ensure that you are going to have metal craft for your Mox Opal and more importantly a sac outlet for Kuldotha Rebirth. Kuldotha Rebirth is the name sake of this deck for a reason. Look at this line of play:
Turn 1: Ornithopter, Memnite, Memnite, Mox Opal, Moutain, Goblin Bushwhacker with Kicker, attack for 9.
Turn 2: Constested Warzone, attack for 9
Turn3: They probably already scooped :)
If you are doing that on the play there is no deck that can answer a play like this. The deck has vulnerabilities to sweepers the worst being Pyroclasm. Slagstorm, Day of Judgment, and Black Sun Zenith are most of the time too slow. Even if you get hit by a sweeper the deck can come back the next turn with a Devastating Summons and a Bushwhacker kicked. This should be the nail in the coffin as you have likely dealt a fair amount of damage before you were hit by the sweeper.
Coming up with a sideboard for this deck is fairly difficult. It is similar to Valakut in the sense that it has elements of a combo deck. If you take out the 0 drops you totally ruin the strategy of the deck and the bigger "reach cards" like Hero of Oxid Ridge and Koth are just slow enough that other decks can deal with them. Here is one possible configuration but it is probably not the best.
Sideboard:
2 Goblin Wardriver
3 Tuktuk the Explorer
4 Jinxed Idol
1 Lightning Bolt
2 Goblin Chieftain
3 Forked Bolt
The Tuktuk are great against decks with sweepers. Forked Bolt and Goblin Wardriver help out in the mirror match. Jinxed Idol is for the control decks. Lightning Bolt and Goblin Chieftain are for Black Red Vampires. As I said before, this is only one rendition of the sideboard and could be built several different ways.
This deck WILL DESTROY any deck that is not prepared for it. It is too fast powerful for you to have any legitimate hope of recovering and stabilizing if you have been hit for 12 to 18 over the first two turns of the game. This deck is extremely budget too so expect some of the new players to wielding it. But, beware that an experienced player might be piloting this deck trying to beat the meta. If that's the case I would expect them to able to play around cards like DoG, BSZ, Slagstorm, and Pyroclasm to an extent. I say you can only play around Pyroclasm to an extent because the deck has to be aggressive to win and sometimes you have to go all out and just hope they don't have it. If you don't believe the potential of this deck check out the websites in the Links section. Lots of people are talking about it.
Wednesday, February 2, 2011
Brian Kibler's CawVenge Extended
Maindeck:
Creatures
1 Baneslayer Angel
2 Birds of Paradise
1 Dauntless Escort
4 Fauna Shaman
2 Kitchen Finks
4 Knight of the Reliquary
4 Noble Hierarch
3 Qasali Pridemage
4 Squadron Hawk
4 Vengevine
Instants
3 Path to Exile
Legendary Creatures
2 Gaddock Teeg
1 Linvala, Keeper of Silence
Planeswalkers
1 Elspeth, Knight-Errant
Basic Lands
4 Forest
1 Plains
Lands
4 Misty Rainforest
1 Murmuring Bosk
4 Razorverge Thicket
1 Sejiri Steppe
1 Stirring Wildwood
2 Sunpetal Grove
4 Tectonic Edge
2 Verdant Catacombs
Sideboard:
2 Burrenton Forge-Tender
1 Cloudthresher
4 Great Sable Stag
2 Sun Titan
1 War Priest of Thune
2 Linvala, Keeper of Silence
3 Oust
-As designed by Brian Kibler
As you can see there are some interesting card choices. But, to be honest I really don't think I would change much with his deck. I have been experimenting with trying to come up with something along a similar line for standard. I figured this would be a good place to start. This deck makes the most use of Knight of the Reliquary. She (yeah that's right Knight of the Reliquary is one *** kicking girl) is an absolute power house in this deck. Why? Because of the 6 fetch lands and multiple basics, Knight needs those forests and plains.
Squadron Hawk is both one of the most useful and least powerful cards in the deck. The card advantage you get from Squadron Hawk is amazing. A great thing that Squadron Hawk let's you do is overfill your hand to discard Vengevines so you can rebuy them later. Maybe you don't have a Vengevine but you do have a Knight of the Reliquary in play and you are absolutely flooded with mana. Cast the Squadron Hawk discard some Lands and make the Knight huge. But, there are some drawbacks. At the end of the day Squadron Hawk is a 1/1 flyer for 2. So, don't expect that casting a few Squadron Hawks alone will win you the game.
I like that the mana base is much more stable than Naya and that you get access to great removal with Path to Exile which is just really underrated right now. Dauntless Escort is a nice 1 of and I like the synergy it has with Sun Titan coming out of the Board. Qasali Pridemage is a great on curve aggressive threat that can offer some disruption against Faeries by taking out those pesky Bitter Blossoms. However, it is not as great against the Primastic Omens decks as they will usually be able to play around it and the R/G version will go off without it.
Speaking of these decks, I would not recommend Kibler's deck to anyone who expects to face a lot of Valakut the Molten Pinnacle in Extended. Their combo is usually just plain faster than you. Kibler's deck has good match ups against Naya, Mono Red, and Faeries isn't impossible but you have to play smart. However, the Valakut decks in almost all of their incarnations are simply a nightmare. Kibler said he would have to make several changes to the deck if he was going to play it again. Honestly, I'm not sure what he has mind but I am certainly curious and will let you know as soon I find out.
So, what might Kibler's deck look like in Standard? Here is a brew I am toying with (that means it not done):
Creatures:
4 Birds of Paradise
3 Signal Pest
4 Squadron Hawks
4 Accorder Paladin
4 Fauna Shaman
3 Mirran Crusader
4 Vengevine
3 Hero of the Bladehold
2 Moltentail Masticore
Sorceries
4 Lead the Stampede
Lands:
4 Razorverge Thicket
4 Sunpetal Grove
3 Stirring Wildwood
1 Misty Rainforest
1 Arid Mesa
4 Forest
6 Plains
2 Contested Warzone
This deck capitalizes on being big and being fast at the same time. It hit for 11 on turn 3 with:
Turn 1: Razorverge Thicket -> Birds of Paradise
Turn 2: Razorverge Thicket -> Signal Pest, Accorder Paladin using the Birds for mana
Turn 3: Plains -> Vengevine attack for 11
Obviously this deck pretty much folds to a sweeper. That is why Lead the Stampede is there to help refill your hand and put noncreature cards on the botton of your Library so you don't have to draw them. But, relying on Lead the Stampede to pull out a win isn't a good strategy. So, this is where the sideboard is going to be very important for this deck. You don't want to be blown out by a Black Sun Zenith, Pyroclasm, Slagstorm, or to a lesser degree Arc Trail. Unfortunately, I don't have a sideboard for you (I said it wasn't finished remember) because there is a fine line between being a swarm deck, a midrange deck, and a creature deck that plays too slow and just loses. What I mean is that I need to find ways of being resilent without sacrificing too much speed. Some cards to consider will be Garruk Wildspeaker, Obstinate Baloth, and Thrun, the Last Troll.
Thanks for Reading.
-Mark
The Strategist
Sunday, January 30, 2011
Infect: A New Perspective
Thursday, January 27, 2011
A Return to the Pinnacle of Success:
Sunday, January 23, 2011
How to really make Mono Black Infect:
Thursday, December 9, 2010
Bant Mass Polymorph: Scars of Mirrodin Standard
Saturday, December 4, 2010
Ryan: Mimic Vat in the House
Jund is back to be the deck to beat (at least I think) in this new Mimic Vat configuration. Ryan, here is my list which I adapted from yours:
2x Kitchen Finks
4x Putrid Leech
3x Fulminator Mage
4x Shriekmaw
3x Skinrender
1x Grave Titan
2x Bituminous Blast
4x Maelstrom Pulse
2x Blightning
3x Terminate
3x Mimic Vat
25x Lands
First off, I decided to wait on which lands to include in the deck. I’m not sure what the main deck list will look like and for now while it is undergoing so many changes I thought it might be best to wait. Also, there is my lack of experience with the extended lands. Some notable changes I made were the inclusion of Kitchen Finks and Blightning. I included Kitchen Finks because (I’m not sure if this is how persist will work with Mimic Vat though) I think you can gain 4 life in some circumstances when you bring back a Kitchen Finks.
For example, Kitchen Finks is on board and chump blocks a creature and dies. It’s persist ability goes on the stack. In response you activate the Mimic Vat. The Vat ability resolves before the persist ability. Now, you bring back Kitchen Finks with no counters during your declare blockers step. Kitchen Finks enters the battle, you gain 2 life, blocks and dies, hits the graveyard and comes back so you gain another 2 life. At the end of turn the Finks, is exiled due to the Mimic Vat.
The possible 4 life, but guaranteed 2 life might not be enough to warrant the inclusion of the Finks. However, it does give Jund a way to prolong itself into the late game if need be (out last Faeries when they have Bitterblossom active and you don’t have a pulse for it), or counteract the Putrid Leech activations.
Blightning I thought was too powerful not to include. I cut the mournwelk because it felt too slow and couldn’t be cascaded into. Blightning accomplishes the discard and deals damage which if need be can be redirected to a Planeswalker. I decreased the upper end of the curve to ensure that the deck doesn’t lose any tempo by cutting 1 Grave Titan and Bituminous Blast. I would not mind going back up to 2 Grave Titan and maybe another Bituminous Blast but I would need to actually test to find out. I also cut 1 Mimic Vat because 4 seemed to many. You can still win without it and having an opening hand with more than 1 might make it unkeepable and you really don’t want to have to mulligan with Jund. If the Finks is not worth it, I could see those card slots being used to up the Grave Titan, Bituminous Blast, Blightning, or Lightning Bolt count (not that my list includes Lightning Bolt in the main, which might be a problem).
Fulminator Mage is really powerful in this deck, but only if you have Mimic Vat. Its power level drops considerably if you don’t have the Mimic Vat so I reduced his count to 3. Skinrender, while not full out removal offers a great Mimic Vat target, is a good tempo card, hits black creatures, and is a decent body. For these reasons I upped its count by one. So, that’s all I have really for changes. I agree with your assessment on the Lands that reflecting pool, raging ravine, the eventide lands, maybe the scars lands in some number, and fetches, all will probably be included in some number and configuration but testing will also play a big role for that.
I really am looking forward to getting the pieces together for this deck as I think it will be an Extender contender even if it is not the top deck. I also think the sideboard Volcanic Fallouts, Great Stable Stag, and maybe a Bituminous Blast and a Blightning or two for the faerie and control match ups respectively, will give the deck at least a 50% win percentage against most decks. Scapeshift I think will be the hardest opponent and may warrant the inclusion of a 4th Fulminator Mage from the board. Lightning Bolt or smother may also be other creature removal and direct damage options to look at.
What do you think of the changes? Did I miss anything? Let me know.
-Mark