Deckmaster Central is your place for up to date news on Magic the Gathering, deck reviews, play by play recounts, and the tools of the trade you need to crush your opponents or even your best friend.
Thursday, January 27, 2011
A Return to the Pinnacle of Success:
Sunday, January 23, 2011
How to really make Mono Black Infect:
Thursday, December 9, 2010
Bant Mass Polymorph: Scars of Mirrodin Standard
Saturday, December 4, 2010
Ryan: Mimic Vat in the House
Jund is back to be the deck to beat (at least I think) in this new Mimic Vat configuration. Ryan, here is my list which I adapted from yours:
2x Kitchen Finks
4x Putrid Leech
3x Fulminator Mage
4x Shriekmaw
3x Skinrender
1x Grave Titan
2x Bituminous Blast
4x Maelstrom Pulse
2x Blightning
3x Terminate
3x Mimic Vat
25x Lands
First off, I decided to wait on which lands to include in the deck. I’m not sure what the main deck list will look like and for now while it is undergoing so many changes I thought it might be best to wait. Also, there is my lack of experience with the extended lands. Some notable changes I made were the inclusion of Kitchen Finks and Blightning. I included Kitchen Finks because (I’m not sure if this is how persist will work with Mimic Vat though) I think you can gain 4 life in some circumstances when you bring back a Kitchen Finks.
For example, Kitchen Finks is on board and chump blocks a creature and dies. It’s persist ability goes on the stack. In response you activate the Mimic Vat. The Vat ability resolves before the persist ability. Now, you bring back Kitchen Finks with no counters during your declare blockers step. Kitchen Finks enters the battle, you gain 2 life, blocks and dies, hits the graveyard and comes back so you gain another 2 life. At the end of turn the Finks, is exiled due to the Mimic Vat.
The possible 4 life, but guaranteed 2 life might not be enough to warrant the inclusion of the Finks. However, it does give Jund a way to prolong itself into the late game if need be (out last Faeries when they have Bitterblossom active and you don’t have a pulse for it), or counteract the Putrid Leech activations.
Blightning I thought was too powerful not to include. I cut the mournwelk because it felt too slow and couldn’t be cascaded into. Blightning accomplishes the discard and deals damage which if need be can be redirected to a Planeswalker. I decreased the upper end of the curve to ensure that the deck doesn’t lose any tempo by cutting 1 Grave Titan and Bituminous Blast. I would not mind going back up to 2 Grave Titan and maybe another Bituminous Blast but I would need to actually test to find out. I also cut 1 Mimic Vat because 4 seemed to many. You can still win without it and having an opening hand with more than 1 might make it unkeepable and you really don’t want to have to mulligan with Jund. If the Finks is not worth it, I could see those card slots being used to up the Grave Titan, Bituminous Blast, Blightning, or Lightning Bolt count (not that my list includes Lightning Bolt in the main, which might be a problem).
Fulminator Mage is really powerful in this deck, but only if you have Mimic Vat. Its power level drops considerably if you don’t have the Mimic Vat so I reduced his count to 3. Skinrender, while not full out removal offers a great Mimic Vat target, is a good tempo card, hits black creatures, and is a decent body. For these reasons I upped its count by one. So, that’s all I have really for changes. I agree with your assessment on the Lands that reflecting pool, raging ravine, the eventide lands, maybe the scars lands in some number, and fetches, all will probably be included in some number and configuration but testing will also play a big role for that.
I really am looking forward to getting the pieces together for this deck as I think it will be an Extender contender even if it is not the top deck. I also think the sideboard Volcanic Fallouts, Great Stable Stag, and maybe a Bituminous Blast and a Blightning or two for the faerie and control match ups respectively, will give the deck at least a 50% win percentage against most decks. Scapeshift I think will be the hardest opponent and may warrant the inclusion of a 4th Fulminator Mage from the board. Lightning Bolt or smother may also be other creature removal and direct damage options to look at.
What do you think of the changes? Did I miss anything? Let me know.
-Mark
Tuesday, October 5, 2010
Blink and it's Gone
Saturday, September 4, 2010
Back to Basics
Wednesday, June 2, 2010
Time To Get Aggressive!!
What have here in Standard are two slow decks, 2 fast decks, and Jund somewhere in between. Note that because of Cascade's card advantage Jund can be just as fast as the fast decks but since it is unreliable it can lean towards the slower side as well. My solution to try to win against all these decks in Standard is to play fast and play hard. Here's the Black-Red Aggro deck that I came up with to meet these needs.
Creatures:
4x Goblin Guide
4x Vampire Lacerator
4x Goblin Bushwhacker
4x Plated Geopede
4x Hellspark Elemental
Total: 20
Spells:
4x Lighnting Bolt
2x Sign in Blood
4x Terminate
4x Blightning
3x Sarkhan the Mad
Total: 17
Land:
3x Lavaclaw Reaches
4x Dragonskull Summit
3x Arid Mesa
3x Verdant Catacombs
6x Mountain
4x Swamp
Sideboard:
4x Duress
3x Goblin Outlander
3x Goblin Ruinblaster
3x Thought Hermorrhage
2x Consuming Vapors
Total: 15
This deck doesn't run a creature with converted mana cost higher than 2, even with kicker, in the main deck. It gets a little higher with Goblin Ruinblaster in the Sideboard. The Ruinblaster and the Outlander make good additions for Superfriends and White-Blue Control. Thought Hemorrhage is also brought in against these matchups to relieve the pressure that Planeswalkers can place in these decks. Duress is crucial for taking out hard to deal with cards before they ever see play. Consuming Vapors can be brought in against Naya, Jund, and Mythic where you might take some early damage that you need to recover from while removing threats at the same time. The creatures also great at taken out planeswalkers because of their haste and the ability Bushwhacker which can give them a power boost as well as haste. Blightning is simply a great card. Sarkhan the Mad is there for late game insurance. Being able to put 5/5 fliers into play as well as draw cards and deal large amounts of damage is pretty nice. Playing one Sarkhan and using him to put dargons into play under your control and then when he dies using a second to deal damage straight to an opponent can be too much for them to handle. Terminate is there for the big creatures and Lightning Bolt for small important creatures like Lotus Cobra, Noble Hierarch, Birds of Paradise, as well as the all important Planeswalkers. The fetch lands help to fix mana and the extra Landfall for the Geopedes is also a blessing. I think this could be a competitive deck in the Standard format.